Utopia
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 Effects Summary
Barren Lands: 0      Include future buildings
Homes: 0   0 Maximum Population +0%
Mines: 0   0 Produce 0gc p/d (0gc with MM)
Farms: 0   0 Produce 0 bushels p/d (0 with FL)
Mills: 0   0 Building costs -0.0%. Exploration gc costs -0.0%
Armouries: 0   0 Army training costs -0.0% Extra elites +0.0%
Barracks: 0   0 Attack time -0.0%. Offence +0.0%
Thieves' Dens: 0   0 Thiefop losses -0.0%. Thievery Effectiveness +0.0%
Forts: 0   0 Resource loss when attacked -0.0%. Defence +0.0%
Banks: 0   0 Income +0.0%. Protect +0.0% of gold
Hospitals: 0   0 Combat losses -0.0%. 0.0% cure plague p/d. Birth rate +0.0%
Guilds: 0   0 Produce 0.0 wizards per day
Towers: 0   0 Produce 0 runes per day
Watchtowers: 0   0 0.0% catch thieves. 0.0% identify thieves.
Schools: 0   0 Science effectiveness +0.0%
Universities: 0   0 Learning costs -0.0% Science decay -0.0%
Stables: 0   0 Produce 0 horses p/d (house 0 horses)
Libraries: 0   0 Produce 0 science points p/d. Protect science + 0%
Dungeons: 0   0 House 0 POW
Total Land:  0   Total:  0.0%  
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