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Buildings Calculator
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Effects Summary
Barren Lands:
0
Include future buildings
Homes:
0
0
Maximum Population +0%
Mines:
0
0
Produce 0gc p/d (0gc with MM)
Farms:
0
0
Produce 0 bushels p/d (0 with FL)
Mills:
0
0
Building costs -0.0%. Exploration gc costs -0.0%
Armouries:
0
0
Army training costs -0.0% Extra elites +0.0%
Barracks:
0
0
Attack time -0.0%. Offence +0.0%
Thieves' Dens:
0
0
Thiefop losses -0.0%. Thievery Effectiveness +0.0%
Forts:
0
0
Resource loss when attacked -0.0%. Defence +0.0%
Banks:
0
0
Income +0.0%. Protect +0.0% of gold
Hospitals:
0
0
Combat losses -0.0%. 0.0% cure plague p/d. Birth rate +0.0%
Guilds:
0
0
Produce 0.0 wizards per day
Towers:
0
0
Produce 0 runes per day
Watchtowers:
0
0
0.0% catch thieves. 0.0% identify thieves.
Schools:
0
0
Science effectiveness +0.0%
Universities:
0
0
Learning costs -0.0% Science decay -0.0%
Stables:
0
0
Produce 0 horses p/d (house 0 horses)
Libraries:
0
0
Produce 0 science points p/d. Protect science + 0%
Dungeons:
0
0
House 0 POW
Total Land:
0
Total:
0.0%
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